
Works with MSFS 2024: Yes – Tested by SceneryAddons – Read Disclaimer
Works with MSFS 2020: Yes – Native
John Glenn Columbus International Airport (IATA: CMH, ICAO: KCMH, FAA LID: CMH) is an international airport located 6 miles (9.7 km; 5.2 nmi) east of downtown Columbus, Ohio. Formerly known as Port Columbus International Airport, it is managed by the Columbus Regional Airport Authority, which also oversees operations at Rickenbacker International Airport and Bolton Field. The airport code “CMH” st … read moreands for “Columbus Municipal Hangar,” the original name of the airport.
John Glenn Columbus International Airport is primarily a passenger airport. It provides 148 non-stop flights to 31 airports via nine airlines daily.
Features:
• Latest Sim Update (SU15) tested product
• Accurate Terminal, Concourses, and airport layout
• Accurate interior layout of 3 main Concourses (A, B and C)
• Compiled accurate Airline Parking Codes for all airlines in XML (Airlines should spawn/park at correct gates as in RW)
• Custom Animated Jetways
• Sharp PBR Textures (4096×2 and 2048×2) applied to models
• Custom ground textures at airside and pax sides of the airport
• Custom vegetation and accurate hand-placed autogen (vegetation) that conforms with airport layout
• Fully tweaked and optimized since beginning of project for smooth simulation experience
• Elevation/terrain mesh corrections which include Sawyer road elevation dips forming taxiway tunnels
• Apron/taxiway grunge work (oil stains, tire marks, etc.)
• Added new airside models (trucks, tugs, baggage conveyors, vans, trailers, etc.)
• Added wigwag lights to all hold-short points
• Accurate FAA towers
• Parking garages
• Accurate GA hangars/buildings including Lane Aviation FBO, MPW, NetJets, etc.
• Accurate Republic Airways maintenance hangar and warehouses
• Various airport hotels, Golf course clubhouse, shops and catering buildings within vicinity of airport
John Glenn Columbus International Airport is primarily a passenger airport. It provides 148 non-stop flights to 31 airports via nine airlines daily.
Features:
• Latest Sim Update (SU15) tested product
• Accurate Terminal, Concourses, and airport layout
• Accurate interior layout of 3 main Concourses (A, B and C)
• Compiled accurate Airline Parking Codes for all airlines in XML (Airlines should spawn/park at correct gates as in RW)
• Custom Animated Jetways
• Sharp PBR Textures (4096×2 and 2048×2) applied to models
• Custom ground textures at airside and pax sides of the airport
• Custom vegetation and accurate hand-placed autogen (vegetation) that conforms with airport layout
• Fully tweaked and optimized since beginning of project for smooth simulation experience
• Elevation/terrain mesh corrections which include Sawyer road elevation dips forming taxiway tunnels
• Apron/taxiway grunge work (oil stains, tire marks, etc.)
• Added new airside models (trucks, tugs, baggage conveyors, vans, trailers, etc.)
• Added wigwag lights to all hold-short points
• Accurate FAA towers
• Parking garages
• Accurate GA hangars/buildings including Lane Aviation FBO, MPW, NetJets, etc.
• Accurate Republic Airways maintenance hangar and warehouses
• Various airport hotels, Golf course clubhouse, shops and catering buildings within vicinity of airport
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