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FlyMex Software – MMMX Mexico City International Airport v1.0.5 (Updated)
MSFS 2020

Addon Screenshot
Works with MSFS 2024: No – Native version available here
Works with MSFS 2020: Yes – Native
Mexico City International Airport – MMMX (Benito Juárez International Airport) is located East of the City, by passenger traffic and by number of operations is the busiest airport in Latin America’s, more than 30 domestic and international airlines, 17 cargo carriers and 4 Mexican government agencies operates in the airport, airlines and carriers operates nonstop flights to several cities in Europ … read moree, Canada, USA, Japan, China, South Korea and Central and South America, more than 100 destinations in 4 continents are served from this airport, the airport is also the main hub for the Mexican airlines; AeroMexico, Volaris, AeroMar and Vivaerobus. This detailed DLC features the new T2 extension, T1 new positions and the current airport conditions, fixing taxiways, elevation and navaids (VOR and ILS/GS position aligment) Schedule your flight to Mexico City today!
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43 thoughts on “FlyMex Software – MMMX Mexico City International Airport v1.0.5 (Updated)
MSFS 2020

    1. De pronto tienes problemas con la pista capi? Me acabo de bajar esta última actualización y veo la pista com pendientes y ondas

      1. Eso me sucedió por otro escenario que tenía cargado, lo quité y arregló el problema del terreno, pero sin previo aviso desapareció la T2 y puso edificios genéricos.

      2. Arreglado el problema, un mod de AFCAD incluía el MMMX e interfiere con el escenario de FlyMex. El mod se llama AFCAD Update.

        Problem fixed, an AFCAD mod included the MMMX and interfered with the FlyMex scenery. The mod is called AFCAD Update.

  1. It saddens me that with the new update (v1.0.5), there’s a logo missing on terminal 1: T1 México Benito Juárez. (unless they removed it from the airport in real life as well)

    1. That’s true, it is not.
      But the approach is so badly coded by asobo, that the misalignment is the least of your problems. At least for me, there is an erroneous waypoint more than 800 miles away from the airfield by the turn to PLAZA.

      1. @SimPlaza Thank you so much for all the work you do.
        The navigraph navdata does indeed makes it much better, but doesn’t quite get it right either. It removes the erroneous point, but instead adds another that’s nearly on the right position but not exactly, and instead forces the autopilot to try to do an impossible u-turn.
        The only way I’ve found other than flying the procedure by hand is by manually removing the navpoint on the FMS. Its not a big deal, especially because the procedure is getting deprecated, but it bothers my OCD.
        Cheers, all!

    2. I’ve got bumpy terrain at the airport, especially when exiting the runway and some taxiways. Anyone else?

    3. there’s a way to fix it until asobo release a patch. When you load in the game go into developer mode then in options then go and check mark “force LOD”, close the flight and reload the flight again. it will work.

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