
Works with MSFS 2024: Yes – Tested by SceneryAddons – Read Disclaimer
Works with MSFS 2020: Yes – Native
Info
Note: This airport conflicts with Asobo Studio NZQN airport, only use one of the two.
Note: This airport conflicts with Asobo Studio NZQN airport, only use one of the two.
The iniScene team’s most scenic in-house creation yet: NZQN Queenstown Airport for MSFS.
Queenstown Airport has been developed from the ground up with attention to detail spanning to the landside ground markings, bus stops, cargo containers, vehicles, buildings, vegetation and a plethora of more exciting features.
Explore the fourth-busiest airport in New Zealand, encompassed by “The Remarkables … read more” mountain range, and nearby “Queenstown Hill”. The mountainous environment tests your skill as a virtual pilot with its challenging terrain-ridden approaches and year-round varying weather conditions.
Features:
• Hand-made ground polygons with crisp, bespoke texture sets (Runways, aprons, paths, roads)
• Over 700 hand-placed custom car models
• Level of Detail (LOD) optimisation for every model to encourage the best performance possible
• True-to-life airport land side recreation with custom ground decals, signposts, vegetation, parking barriers and more
• Accurately modelled and positioned dynamic airport lighting
• Real-world 1m mesh data imported to MSFS
• Compatibility with Orbx New Zealand Mesh for MSFS
• Hand-placed, high-definition vegetation, signage, ground clutter, vehicles, handling objects and more which have been custom-modelled in house by the iniScene team
• Bespoke taxi signage as it is in the real world
• Over 50 individual custom made airport and surrounding buildings to a high level of detail
• Main airport terminal interior with lighting and custom objects
• Use of the latest MSFS SDK features to allow for the best optimisation and performance possible
• 30cm/px satellite imagery which has been hand corrected and colour blended to MSFS’ Bing satellite data
Queenstown Airport has been developed from the ground up with attention to detail spanning to the landside ground markings, bus stops, cargo containers, vehicles, buildings, vegetation and a plethora of more exciting features.
Explore the fourth-busiest airport in New Zealand, encompassed by “The Remarkables … read more” mountain range, and nearby “Queenstown Hill”. The mountainous environment tests your skill as a virtual pilot with its challenging terrain-ridden approaches and year-round varying weather conditions.
Features:
• Hand-made ground polygons with crisp, bespoke texture sets (Runways, aprons, paths, roads)
• Over 700 hand-placed custom car models
• Level of Detail (LOD) optimisation for every model to encourage the best performance possible
• True-to-life airport land side recreation with custom ground decals, signposts, vegetation, parking barriers and more
• Accurately modelled and positioned dynamic airport lighting
• Real-world 1m mesh data imported to MSFS
• Compatibility with Orbx New Zealand Mesh for MSFS
• Hand-placed, high-definition vegetation, signage, ground clutter, vehicles, handling objects and more which have been custom-modelled in house by the iniScene team
• Bespoke taxi signage as it is in the real world
• Over 50 individual custom made airport and surrounding buildings to a high level of detail
• Main airport terminal interior with lighting and custom objects
• Use of the latest MSFS SDK features to allow for the best optimisation and performance possible
• 30cm/px satellite imagery which has been hand corrected and colour blended to MSFS’ Bing satellite data
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Fantastic airport and scenery only issue is strange colours on some of the buildings
Pink textures on some of the landside objects
my fps extremely drop, when using NZQN from INI builds (asobo version already uninstalled), try to using the asobo version, but same thing happen, still fps drop. already try remove the scenery index from xxx/roaming/msfs but nothing change
looks like the photogeometry or texture are the problem, not the airport scenery. anyone have the solution ? Tks
it’s definitely the photogrammetry. on some World update “update” Asobo fucked it up and never fixed it
I experienced the same thing. Did you try removing the NZ update?
Theres two airports how do i fix this
Info Box on top & FAQ.
Perfect! So am I meant to remove the Asobo NZQN from the in-game content manager? Because when I did that, the airports were still conflicting and there were no more spawns.
no idea, sorry. other than removing cached files inside the MSFS Roaming dir maybe (SceneryIndexes & SceneryCache)
Alright, I’ll try my best!
Now the airport wants to recover when I uninstall bruh..
the airport gate spawns arent showing..
The full airport isnt exactly shown.
I see no parking spots at all on the general aviation area of the airport, only jet parkings at the terminal area. Trying to figure out if its only on my system and perhaps I still have some sort if conflict with the Asobo airport and if that is why I dont see any. Or perhaps iniBuilds forgot to include any GA parking spots.
NZQN RNP (AR) RWY 05 is broken in the Fenix A320 only at this airport. Asobo scenery works fine. Keep this in mind.
Fenix doesn’t pull MSFS nav data but their internal navigraph database
did anyone have same issue as me in this update 1.0.3 where the custom terminal building is conflicting with the auto generated terminal building
Yes, I have the same issue. Not only with the iniBuilds addon but with the asobo handcraft airport too. Its seems that the last WU broke something in the area of Queenstown.
Rervert back to 1.01
Hi Guys! Ive noticed a patchy zigzag marks surrounding the whole airport perimeter. Like darker color than the normal terrain area. Is anyone experiencing the same after this updated? Pd I dont have ASOBO NZQN installed.
That would be the old version of this airport. The one currently available cleaned up all terrain / photogrammetry / texture issues resulting from the NZ world update.
Update works great, Thank you
Thanks for the update!
No metar with live weather at this airport.
use vatnz.net for NZ weather outside of NZAA, NZWN and NZCH
👍
https://flightsim.to/file/51105/new-zealand-weather-presets
I will try to use the same CGL for NZQN. With this solution, the ground at NZCH goes away.
Theses changes work for NZQN but will affect the new NZCH scenery from NZA Simulations. We have to wait for an update.
Besides the identified ground texture issue with WUXII, this one also seems to mess up the new photogrammetry for Queenstown, as well as part of the terrain meshes. With it installed I had no photogrammetry all the way down to downtown (no buildings at all), and the mesh around the Skyline complex overlooking the city was all messed up. Uninstalling Inibuids and reinstalling Asobo’s handcrafted version fixed everything.
this probably needs an update: a type of ground vehicle (telescopic lift) seems to have missing textures and and shows as pink chequered.. Asobo version was cleanly removed before
Didn’t notice this on my install, but I had really bad stutters on final. I’ve never had stutters like this before in MSFS. (Before you ask, yes I had removed the Asobo version, I am not a noob)
We have reproduced & fixed this, it was a conflict with the EIKY airport.
some one can tell me how to remove the asobo airport?
MSFS in-game content manager
Anyone knows why airport vehicles float in air. Only this and FBW installed.
Make sure to uninstall the Asobo NZQN as noted.
It is uninstalled
Delete SceneryIndexes and it is 100%
Clear SceneryIndexes and it is 100%
Beautiful indeed. Too bad no IFR, only RNAV (a challenging one with the Airbus). But that adds to the fun.
There are RNAV and VOR Approach procedures, so you can even land on low visibility. If you can land only on ILS that is mean that you not know your plane well. Try to learn VOR, maby is challenging for the first time, but very satisfied
First of all it doesn’t have VOR, only RNAV. The airbus LOC mode does not activate on RNAV so you have to descend manually using FPA descend mode, which is fine, but forget about low visibility landing in this case.
Not to mention that IFR is always the recommended typical approach for the Airbus. Then turn off AP at 500 feet and land it manually.
I’m talking about the approach being challenging because it has a last minute curve less than a mile from the runway.
Don’t assume things about other people and say “you don’t know your plane well”.
i think RNAV approach is part of flying IFR
Yes i meant ILS. For some reason my browser doesn’t allow me to edit comments. Only can on mobile browser.
I am literally looking at the Lido VOR DME B and VOR DME C charts for NZQN right now. It has a challanging figure 8 visual part after the VOR approach.
I have flown all the available approaches fine with the WT systems. WT CJ4 and GA aircraft with G1000Nxi. But agree with you about the Airbus
How to disable the original scenario? What folder is it in? Grateful.
Remove it with the ingame content manager, otherwise it will download automatically again.
Thank you, guys!
it’s not necessary to remove from game. You can just set “false” in content.xml file
True, but im not even going to try to explain on how to do this to the average user.
thanks!
Warning: This airport conflicts with Asobo Studio’s NZQN airport, only use one of the two Wich one?
The iniBuilds is better in my opinion
is this really a question???
Did you really READ fully???
(iniBuilds recommended).
We added the recommendation after his comment
My apologies.
Great scenery! It blends perfectly with the surroundings! Look pretty real! Thanks!
Thank you so much !!
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