
Works with MSFS 2024: No – Broken jetways on TTPP
Works with MSFS 2020: Yes – Native
Info
Note: These airports conflict with SLH Sim Designs TGPY airport, only use one of the two.
Note: These airports conflict with Microsoft TTCP and Wauchula Studios TTCP airport, only use one of the three.
Optional Configuration: To add static aircraft, rename the following files:
• finalapproach-airports-caribbean-vol-1\scenery\world\scenery\caribbean1-objects.bgl -> caribbean1-objects.bgl.nostatic
• finalapproach-airports-caribbean-vol-1\scenery\world\scenery\caribbean1-objects.bgl.static -> caribbean1-objects.bgl
Note: These airports conflict with SLH Sim Designs TGPY airport, only use one of the two.
Note: These airports conflict with Microsoft TTCP and Wauchula Studios TTCP airport, only use one of the three.
Optional Configuration: To add static aircraft, rename the following files:
• finalapproach-airports-caribbean-vol-1\scenery\world\scenery\caribbean1-objects.bgl -> caribbean1-objects.bgl.nostatic
• finalapproach-airports-caribbean-vol-1\scenery\world\scenery\caribbean1-objects.bgl.static -> caribbean1-objects.bgl
Three Caribbean airports in one package! Piarco International Airport (POS/TTPP), located on the main island of Trinidad and Tobago; A.N.R. Robinson International Airport (TAB/TTCP) located on the island of Tobago, and Maurice Bishop International Airport (GND/TGPY) serving St. George’s, the capital of Grenada. All three airports are completely modeled, with detailed 4k buildings, ground textures, … read more and static aircraft.
Features:
• Detailed main terminals, hangars, and airport buildings, using 4k textures and PBR effects
• Includes optional setting to add real-world airliners at main terminal gates
• Parking, ramps, taxiways, and runways adjusted to reflect real airports
• Plenty of parking added for user and AI aircraft, with default jetways at Piarco Int’l
• Static aircraft at general aviation and cargo facilities
• Extra ground vehicles at main terminals and cargo facilities
• Detailed high quality ground, runway, and taxiway textures
• Airports illuminated with lights at night
Features:
• Detailed main terminals, hangars, and airport buildings, using 4k textures and PBR effects
• Includes optional setting to add real-world airliners at main terminal gates
• Parking, ramps, taxiways, and runways adjusted to reflect real airports
• Plenty of parking added for user and AI aircraft, with default jetways at Piarco Int’l
• Static aircraft at general aviation and cargo facilities
• Extra ground vehicles at main terminals and cargo facilities
• Detailed high quality ground, runway, and taxiway textures
• Airports illuminated with lights at night
New comments disabled. Please follow our Help page on any problems or contact us for any suggestions.
Jetways are all messed up. The scenery is nice though.
this conflict with the new WU16 update with TTCP is there a way to remove the TTCP scenery from final approach?
No AI at main terminal
Just FYI, the TTCP from Wauchula Studios is amazing, so I would reccommend using that instead of this package as long as you’re not flying to the other islands.
It’s a shame it’s all bundled without a choice.
How do you delete just the TTCP airport from this package?
You cant
Thanks for letting us know. Sucks that the dev didn’t use the SDK’s ability to create multiple packages in a project.
A.N.R Robinson Airport still showing default airport?
Hi there Simplaza. I see version 1.2 is out now
For some reason this isn’t working at all.
Comments are closed.