
Wanted Update: v1.3.0 (Contrail only?)
Works with MSFS 2024: Yes – Compatible
Works with MSFS 2020: Yes – Native
Important
Requires MSFS World Update 11 (Canada).
Requires MSFS World Update 11 (Canada).
Info
Note: This airport conflicts with Simaddons CYWG airport, only use one of the two.
Optional Configuration: To remove various objects on the airport, go to “fsimstudios-airport-cywg-winnipeg\scenery\world\scenery” and rename the following files:
• Remove deicing vehicles: deicing.bgl -> deicing.bgl.off
• Remove detailed interiors: detailedInteriors.bgl -> detailedInteriors.bgl.off
• Remove static airliner aircraft: statics.bgl -> statics.bgl.off
• Remove static general aviation aircraft: staticsGA.bgl -> staticsGA.bgl.off
Note: This airport conflicts with Simaddons CYWG airport, only use one of the two.
Optional Configuration: To remove various objects on the airport, go to “fsimstudios-airport-cywg-winnipeg\scenery\world\scenery” and rename the following files:
• Remove deicing vehicles: deicing.bgl -> deicing.bgl.off
• Remove detailed interiors: detailedInteriors.bgl -> detailedInteriors.bgl.off
• Remove static airliner aircraft: statics.bgl -> statics.bgl.off
• Remove static general aviation aircraft: staticsGA.bgl -> staticsGA.bgl.off
Winnipeg James Armstrong Richardson International Airport (ICAO: CYWG), is a critical hub for travel in Central Canada. Located approximately 8 kilometers from downtown Winnipeg, Manitoba, the airport is strategically positioned to provide convenient access to both domestic and international destinations. It is the seventh busiest airport in Canada by passenger traffic, serving 3,031,113 passenger … read mores in 2022, and hub for passenger airlines Calm Air, Perimeter Airlines, Flair Airlines, and cargo airline Cargojet. It is also a focus city for WestJet. The airport is co-located with Canadian Forces Base Winnipeg.
Daily non-stop flights operate from Winnipeg International Airport to destinations across Canada as well as to the United States, Mexico, and the Caribbean. The airport also serves numerous small remote communities in Northern Manitoba, Northwestern Ontario, and Nunavut through regularly scheduled flights.
Features:
• Incredibly detailed rendition of Winnipeg International Airport, featuring bespoke high-quality texturing all across
• Very detailed terminal building, featuring fully modeled interiors (can be deactivated for performance)
• Highly detailed models of all airport buildings, objects and surroundings
• Use of the latest MSFS SDK features for optimal optimization and performance
• Fully modeled Turbine testing Facility, Western Canada Aviation Museum (old and new) and iconic Tim Hortons on RWY36
• Very detailed, fully modeled Canadian Forces Base Winnipeg, featuring static C130s
Daily non-stop flights operate from Winnipeg International Airport to destinations across Canada as well as to the United States, Mexico, and the Caribbean. The airport also serves numerous small remote communities in Northern Manitoba, Northwestern Ontario, and Nunavut through regularly scheduled flights.
Features:
• Incredibly detailed rendition of Winnipeg International Airport, featuring bespoke high-quality texturing all across
• Very detailed terminal building, featuring fully modeled interiors (can be deactivated for performance)
• Highly detailed models of all airport buildings, objects and surroundings
• Use of the latest MSFS SDK features for optimal optimization and performance
• Fully modeled Turbine testing Facility, Western Canada Aviation Museum (old and new) and iconic Tim Hortons on RWY36
• Very detailed, fully modeled Canadian Forces Base Winnipeg, featuring static C130s
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This works very smoothly in VR once you turn off the interiors. Simaddons’ has a few more details, which makes it go down a few FPS in comparisson with this one, but nothing that you would notice if you were not looking for it.
Files deicing.bgl and staticGA.bgl are missing!
they’re in there, make sure to extract the files properly according to the FAQ
Quality release! They need to fix YVR now.
They said they’re updating Halifax so I can only assume they will do YVR after. That said, going to 24GB of VRAM solved the issue for me of it becoming a slideshow for a few minutes then going back to 45+fps.
I spoke to them about bugs at YVR in March and they said they were working on a version 2 but with no timeline, they said months most likely… which it has been.
Does anyone know why WU11 is needed?
ground textures most likely
They seem to learn. Since Calgary, the performance is very good actually. Maybe they’ll update Vancouver and Halifax that way.
I hope so. YHZ is one of my favourites.
Not too bad, but missing some details, like signage on the jetways and little things like that.
No star on the map, Pff
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