
Works with MSFS 2024: Yes – Compatible
Works with MSFS 2020: Yes – Native
Info
Optional Configuration: To remove various objects on the airport, go to “inibuilds-airport-ksat-san-antonio\Scenery\inibuilds\SanAntonio” and rename the following files:
• Remove 3D Trees: inibuilds-ksat-trees.bgl -> inibuilds-ksat-trees.disabled
• Remove Landside Cars: ini-parkinglot-cars.bgl -> ini-parkinglot-cars.disabled
• Remove Static Aircraft: ksat-staticaircraft-placements.bgl -> ksat-staticaircraft-placements.disabled
Optional Configuration: To remove various objects on the airport, go to “inibuilds-airport-ksat-san-antonio\Scenery\inibuilds\SanAntonio” and rename the following files:
• Remove 3D Trees: inibuilds-ksat-trees.bgl -> inibuilds-ksat-trees.disabled
• Remove Landside Cars: ini-parkinglot-cars.bgl -> ini-parkinglot-cars.disabled
• Remove Static Aircraft: ksat-staticaircraft-placements.bgl -> ksat-staticaircraft-placements.disabled
Discover San Antonio
Head down South with our latest release for Microsoft Flight Simulator: San Antonio (KSAT). Opening in 1942, under the name “Alamo Field”, it was initially used by the United States Army Air Forces as a training base. Today, San Antonio International Airport features 53 non-stop flights across the Continental US and Mexico.
San Antonio showcases the team’s talent with unpara … read morelleled attention to detail thanks to a cooperation with the City of San Antonio and Airport Operations who provided invaluable insight and data to create the most realistic rendition currently available.
Features:
• Hand-made ground polygons with crisp, bespoke texture sets (Runways, aprons, paths, roads)
• Thousands of hand-placed custom car models
• True-to-life airport land side recreation with custom ground decals, signposts, vegetation, parking lots and more
• Accurately modelled and positioned dynamic airport lighting
• Hand-placed, high-definition vegetation, signage, ground clutter, vehicles, handling objects and more which have been custom-modelled in house by the iniScene team
• Bespoke taxi signage as it is in the real world
• Highly detail models of all airport buildings, objects and surroundings
• Main airport terminal interior with lighting and custom objects
• Use of the latest MSFS SDK features to allow for the best optimisation and performance possible 30cm/px satellite imagery which has been hand corrected and colour blended to MSFS’ Bing satellite data
• Custom built jetways with stand signs and airline logos per spot, PBR texturing and animations
• Accurate logos and real-world decals scattered throughout the airport to promote a true to life feeling
• Custom dynamic ground handling vehicles integrated over updates, to start we’ve included our custom pushback tug, that replaces the default Asobo Pushback vehicle at San Antonio exclusively
• Level of Detail (LOD) optimisation for every model to encourage the best performance possible
• Detailed, custom terminal interior model
• Windshield rain effects for the terminal, and other assets around the vicinity
• Animated palm trees at both entry ways to the terminal (roadside)
• Detailed fire and rescue station with interior, along with true to KSAT fire engines
• Custom ground handling/workers positions and spawn parameters on all parking spots
Head down South with our latest release for Microsoft Flight Simulator: San Antonio (KSAT). Opening in 1942, under the name “Alamo Field”, it was initially used by the United States Army Air Forces as a training base. Today, San Antonio International Airport features 53 non-stop flights across the Continental US and Mexico.
San Antonio showcases the team’s talent with unpara … read morelleled attention to detail thanks to a cooperation with the City of San Antonio and Airport Operations who provided invaluable insight and data to create the most realistic rendition currently available.
Features:
• Hand-made ground polygons with crisp, bespoke texture sets (Runways, aprons, paths, roads)
• Thousands of hand-placed custom car models
• True-to-life airport land side recreation with custom ground decals, signposts, vegetation, parking lots and more
• Accurately modelled and positioned dynamic airport lighting
• Hand-placed, high-definition vegetation, signage, ground clutter, vehicles, handling objects and more which have been custom-modelled in house by the iniScene team
• Bespoke taxi signage as it is in the real world
• Highly detail models of all airport buildings, objects and surroundings
• Main airport terminal interior with lighting and custom objects
• Use of the latest MSFS SDK features to allow for the best optimisation and performance possible 30cm/px satellite imagery which has been hand corrected and colour blended to MSFS’ Bing satellite data
• Custom built jetways with stand signs and airline logos per spot, PBR texturing and animations
• Accurate logos and real-world decals scattered throughout the airport to promote a true to life feeling
• Custom dynamic ground handling vehicles integrated over updates, to start we’ve included our custom pushback tug, that replaces the default Asobo Pushback vehicle at San Antonio exclusively
• Level of Detail (LOD) optimisation for every model to encourage the best performance possible
• Detailed, custom terminal interior model
• Windshield rain effects for the terminal, and other assets around the vicinity
• Animated palm trees at both entry ways to the terminal (roadside)
• Detailed fire and rescue station with interior, along with true to KSAT fire engines
• Custom ground handling/workers positions and spawn parameters on all parking spots
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There’s an incompatibility with Navigraph’s AIRAC. Using this scenery results in all procedures disappearing for KSAT.
Unbelievably bad performance, even with framegen. Hopefully they update this. Caused a graphics card overheat and crash.
It caused my game to crash on load, not sure why.
This version 1.0.9 does not allow to select SID in the GTC, departures are greyed out.
Anyone having issues with SID and STARS with version 1.0.9?
No SD texture option in the new version anymore? Has inibuilds canceled it?
Looks like it, the new textures are somewhere in the middle between SD & HD
Absolutely hogs my frames like I’ve never seen before, complete slideshow.
SD textures as well. 9700k 2080.
I have a 3070…had a horrible slideshow on final..
lol RTX4070TI I7 13700KF 32GO RAM DDR5 6000Mhz same for me
Thank you yet again! I’m so grateful for everything on this site, I promise to name my first-born son Sim Plaza in your honor… Quick suggestion: For these huge inibuild airports, can you have a SD and HD as separate downloads? Many of us (I think yourself included according to a previous post), have decided their SD version is more than enough and it would save quite a bit of time. Smaller files are also way easier to update, and this developer seems to do lots of them.
Are the SD textures for 1080p and the HD for 4K or is it more complicated than that? Asking for a friend.
Bravo Inibuilds for committing to optimizing this airport. Shows a promising sign that KLAX will be treated with the same attention. You earned my respect and my money!
I tried it and yes! It’s very bad optimized, actually i have better performance at LAX and LON than this one
is the GSX profile actually included in the file or is it separate?
Has to be separate somewhere, wasn’t included on the download
terminals not visible for me?
I’m pretty certain that performance cannot get any better with this airport until the photogrammetry gets updated by Asobo. The PG in the USA is seemingly NOT very optimized by comparison of PG in Europe. You can fly over Madrid and seemingly have no performance loss and then go and fly over places in the US like Phoenix and get 10 fps and stutters with absolute crap PG quality.
Getting 45FPS with the update with midrange PC
Stuttery on my side too, BUT with photogrammetry off. I’m not sure if photogrammetry is the reason.
Great to land in San Antonio now. Can visit my old friend Tony parker in his 21 hectares property.
Thank you very much sir!
I have under 10fps when landing the 737 on this scenery rip
10fps? Not bad these days in msfs. They push us deeper and deeper since sim update 9. But wait that’s our fault.
Thank you Simplaza for 1.0.4
torrent version not working
IT WORKING FINE FOR ME . . .
MAYBE U ARE TOO STUPID FOR THE COMPUTER HA HA . . .
Thanks a lot! Great airport for a great city. Cool to see more and more southern us airports coming.
Thank you so much for Ver. 1.0.3 🙏
Getting “Data error” with part2 when uncompressing it (latest version of 7zip). Tried two different download sources. File is LEKTRO_EXTERIOR_ALBD.PNG.DDS
Unlikely, parts getting validated by my server before being uploaded. Try WinRAR as recommended on the FAQ
1.0.3 is already out to improve performance.
Thankfully!
Thank you 🙏
I flew this airport at least 500 times as a corporate pilot. I love SAT.I think version 1.0.3 is already out.
Thank you I eager to fly this airport to remember I was there in 1984
oh baby i was just about to buy this too. thank you
Another Big THX…….
Thanks!!
You are my first and.only one god forever and ever until the end of time.
Comments are closed.