
Works with MSFS 2024: Yes – Tested by SceneryAddons – Read Disclaimer
Works with MSFS 2020: Yes – Native
Info
Optional Configuration: To remove various objects on the airport, go to “inibuilds-airport-phnl-honolulu\Scenery\airport-phnl-honolulu\phnl-scene” and rename the following files:
• Remove Landside Cars: phnl-scene-cars.bgl -> phnl-scene-cars.disabled
• Remove General GSE: phnl-scene-gse.bgl -> phnl-scene-gse.disabled
• Remove Terminals – People: phnl-scene-people.bgl -> phnl-scene-people.disabled
• Remove Vegetation: phnl-scene-veg.bgl -> phnl-scene-veg.disabled
• Remove 3D Rocks: phnl-scene-rocks.bgl -> phnl-scene-rocks.disabled
• Remove Skyline rail line: phnl-scene-trainline.bgl -> phnl-scene-trainline.disabled
• Remove Static Aircraft: phnl-scene-statics.bgl -> phnl-scene-statics.disabled
Optional Configuration: To remove Terminals – Detailed interiors, rename the following files:
• inibuilds-airport-phnl-honolulu\Scenery\airport-phnl-honolulu\phnl-scene\phnl-scene-t1interior.bgl -> phnl-scene-t1interior.bgl.off
• inibuilds-airport-phnl-honolulu\Scenery\airport-phnl-honolulu\phnl-scene\phnl-scene-t1_nointerior.bgl.off -> phnl-scene-t1_nointerior.bgl
Optional Configuration: To remove various objects on the airport, go to “inibuilds-airport-phnl-honolulu\Scenery\airport-phnl-honolulu\phnl-scene” and rename the following files:
• Remove Landside Cars: phnl-scene-cars.bgl -> phnl-scene-cars.disabled
• Remove General GSE: phnl-scene-gse.bgl -> phnl-scene-gse.disabled
• Remove Terminals – People: phnl-scene-people.bgl -> phnl-scene-people.disabled
• Remove Vegetation: phnl-scene-veg.bgl -> phnl-scene-veg.disabled
• Remove 3D Rocks: phnl-scene-rocks.bgl -> phnl-scene-rocks.disabled
• Remove Skyline rail line: phnl-scene-trainline.bgl -> phnl-scene-trainline.disabled
• Remove Static Aircraft: phnl-scene-statics.bgl -> phnl-scene-statics.disabled
Optional Configuration: To remove Terminals – Detailed interiors, rename the following files:
• inibuilds-airport-phnl-honolulu\Scenery\airport-phnl-honolulu\phnl-scene\phnl-scene-t1interior.bgl -> phnl-scene-t1interior.bgl.off
• inibuilds-airport-phnl-honolulu\Scenery\airport-phnl-honolulu\phnl-scene\phnl-scene-t1_nointerior.bgl.off -> phnl-scene-t1_nointerior.bgl
Aloha Honolulu!
Daniel K. Inouye International Airport, also known as Honolulu International Airport, is the main and largest airport in Hawaii. The airport is 3 miles (5 km) northwest of Honolulu’s central business district. The airport covers 4,220 acres (1,708 ha), more than 1% of Oahu’s land.
Honolulu offers nonstop flights to many places in North America, Asia, and Oceania. The airport serv … read morees as the main hub of Hawaiian Airlines and is also a base for Aloha Air Cargo, making it the perfect scenery for Pacific Ocean operations!
Features:
• Up to date airport layout, reflecting current real-world locations, including high quality models of all airport buildings & objects
• Hand-made textures with crisp, bespoke texture sets, including modelled cliffs
• Accurate, high quality modelled surrounding POIs including ambient lighting
• True-to-life airport landside recreation with custom ground decals, street signs, vegetation, parking barriers and more
• Official GSX Profile included in the scenery folder
• Accurately modelled and positioned dynamic airport lighting
• Detailed modelled terminal interior
Daniel K. Inouye International Airport, also known as Honolulu International Airport, is the main and largest airport in Hawaii. The airport is 3 miles (5 km) northwest of Honolulu’s central business district. The airport covers 4,220 acres (1,708 ha), more than 1% of Oahu’s land.
Honolulu offers nonstop flights to many places in North America, Asia, and Oceania. The airport serv … read morees as the main hub of Hawaiian Airlines and is also a base for Aloha Air Cargo, making it the perfect scenery for Pacific Ocean operations!
Features:
• Up to date airport layout, reflecting current real-world locations, including high quality models of all airport buildings & objects
• Hand-made textures with crisp, bespoke texture sets, including modelled cliffs
• Accurate, high quality modelled surrounding POIs including ambient lighting
• True-to-life airport landside recreation with custom ground decals, street signs, vegetation, parking barriers and more
• Official GSX Profile included in the scenery folder
• Accurately modelled and positioned dynamic airport lighting
• Detailed modelled terminal interior
New comments disabled. Please follow our Help page on any problems or contact us for any suggestions.
Hey Simplaza? Not sure what’s going on with the latest update but the interior does not show regardless of the configuration. Out of the box I have the interior turned on but it’s still off.
Landed RWY 04R today, very poor runway design
Had to uninstall this airport add on as it started to cause weird things to happen in flight, As soon as i removed the airport from the community folder everything went back to normal.
None of the jetways connect to the aircraft.
hi simplaza, the interior is not showing, despite double checking that it says “phnl scene t1interior.bgl” and not “off”, can u help double check please bc i wanna see the interior of the terminals! thank you and appreciate it!
I try this addon, i thought it will add Pearl Harbour, it doesn´t
Not much different this addon from default airport.
Not worth
No taxiway lights at night
finally fqing stuttering got fixed.
I’m tired of airports that are designed to look good in screenshots for the marketing, terminal internals, etc, but then are simply horrible to actually fly around, stuttering, lagging.
The recent update actually makes it super smooth for my older system. It was almost unplayable before. Only bug i spotted: every time i select rwy 8L from the world map, i end up lined up on 4L -_-
I am having trouble getting the jetways to load properly, they are all pink when I load in.
no taxi lights how to fix this??
hello, opening the bgl files i only can see symbols .. how can we decompiler bgl files to make changes??
Glad I didn’t buy it. Terrible stuttering here with a 5800x3d and 4070 build. Maxing out VRAM. I know devs who can pull similar quality without killing performance.
Will avoid anything from inibuilds for now.
Performance was good for approach and landing, 50-60fps. Taxi in was fine, but when I turned a corner to taxi into the gate (GSX and additional static aircraft from flightsim.to) it tanked to 10-15. I have had similar issues with YVR. Probably a VRAM issue as I only have 8GB
5800x3D 3070Ti 32GB RAM
Nah it’s a bug. Has been reported by many.
Poor performance and stutters. All their sceneries are clungy and use the same generic textures.
Correction: Their sceneries are amongst the best in the industry, they have learned how to do them correctly from working directly with Asobo on projects, including aircraft and airports, and all companies reuse “generic” textures. If you don’t want “poor performance and stutters”, get a real PC or stick with default airports. These airports are for the big boys who appreciate the effort and accept that it is impossible for a properly modelled airport to be as performance-friendly as a default one.
And you should thank SimPlaza with every comment you make here.
thank you SimPlaza
I enjoyed flying from PHNL back in FS2004. In this scenario the FPS is about 60 on the Astro One and about 35 on the Fenix A320. RTX3080 with Nvidia GeForce Experience Optimised+wave and clouds MAX.
Rtx 4070ti no problems here
All is floating inside the buidligs
I bought this airport and honestly it’s amazing! I don’t have any stutters at all so I’m not sure what the others are talking about, maybe you need to optimize your rig or the sim.. I’m getting around 50-60 fps on ultra. Recommend for anyone looking to do some Hawaiian hops.
System : 4090 – Ryzen 9 7900x – 64gb DDR5 Ram
Man with 4090 doesn’t understand why people moan about performance, lol
Are you using DX12 or DX11 ?
The issue (stutters and low FPS) are related to DX12. No issue with DX11 but if, like me people have a RTX 4000 series GPU they need to toggle on DX12 to be able to activate frame generation to double the FPS
No problems in FPS on GTX 1660ti. Thank you so much simplaza labyu.
No problems with what details settings? FSLTSL or not? Have you tried hovering above the main terminal and checking your FPS then?
I have no problems with an RTX 2060, so I’m not sure what you’ve done to screw up your setup. Thanks, SimPlaza!
Me, as a hawaiian fan, waited really since publication of MSFS2020 for this Airport PHNL. Now its available and I am happy, of course it can be better, but first better than nothing! Thanks SP
iniBuilds not capable of creating anything with decent FPS. They should learn from FlyTampa, Aerosoft, and many others how it is done and until then no more purchase from me.
Yeah sure, poor quality textures and level of detail is surely the way to do sceneries
Best airport ever with Brussels, you even get the monument by the pass.
One or two buildings are missing by the golf course. I would also like a few more mil aircraft. I decided to get rid of HNL photogrammetry since it brings strange trees in the mil area. I’m gonna be flying there for quite a long time. I hope for a better coverage of Hawaii by Google now. Next, Kaneohe, Wheeler?
Anyone else not seeing any statics?
Fixed it by deleting the scenery indexes. letting the sim rebuild at start up.
A procedure i always do normally but forgot this time around. delete all .dat files in the following folders.
for xbox children
for the real simmers
Hehe IniFPS back at it again. DELETED.
I didn’t even install it, already knew it would be an FPS killer. these guys need to learn how to make sceneries and understand not everyone owns an RTX 4090.
I have I7 9700k, RTX4070, 32GB, 3440/1440 ultrawide monitor. Found that it was a stuttering mess with FPS at 10-20. Changed settings in the inimanager and nothing helped. In MSFS, I switched from DirectX12 to DirectX11 and it solved my problems. Never dropped below 40fps after that.
i have no fps problem in 1660ti. I get 30-40 fps. Just remove various objects on the airport.
Yeah VRAM goes nuts with DX12 and this airport
9700K is not good enough for MSFS with realistic detailed aircraft, FSLTL and ultra settings especially Terrain LOD and ground vehicles etc. MSFS is very CPU heavy. The guy on their forums has a 9700K too.
Its the GPU lack of vram not CPU. 4070 and 5800x3d and I get poor performance.
That’s DX12 for ya.
Does the iniManager works with this version and other ini sceneries downloaded from SimPlaza? And where i can get this wonderful tool
just follow the info box, iniManager won’t do anything else than just renaming files
This right here! Im getting terrible performance on dx12 with this scenery compared to dx11
If you’re not on a 40-Series card, I would generally suggest using the DX11 version. It doesn’t have things like the weird missing textures bug and is much friendlier on the VRAM.
But for the 40 Series Frame Gen is just too good in this game to miss out on, which sadly is DX12 only.
You don’t have enough VRAM. I have a 3440×1440 monitor and my GPU sometimes uses up to 15gb of VRAM with airports like this.
Hopefully your texture quality is set to high or medium. Ultra needs 16-24gb VRAM.
Thank you
But my GPU expoded._.
JUST A REMINDER: a portion of the profits goes to the Maui Fire Victims, if you decide not to purchase this scenery, please think about donating directly to the cause through the red cross or any other foundation that supports the victims 🙂
Absolutely terrible performance near the main terminals, I suggest waiting for a patch or two before using this.
LOL, over at their support forum they don’t understand where it gets slow:
https://forum.inibuilds.com/topic/19769-looks-great-but/
Wonder what system they’re testing it on. 🙂
hahaha…Thats my post!!! I purchased it like a fool before testing it out
All respect to you Simplaza
Little known fact: Honolulu is also know as “the slideshow city”.
I get as low as 9 fps when flying above the main terminal (no other add-ons), it’s probably the worst fps-killer so far.
You have a bad rig. I’m getting 30-40fps no stutters
same here no problems at all getting 30-40 fps.
skill issue
😂
https://ibb.co/FbPVhwK
This part of the airport is heavily lagging.
The rest is K.
Agreed, though it’s strange I’m still getting the laggy overdetailed interior even when disabling some of the BGLs
Been looking forward to this airport since the beginning. Looking forward to checking it out.
This is one of the best airports in all of flight simulation! Thanks, SimPlaza!
LoL, this is just another FPS hog from this dev. Hard pass even for free.
sooooo quick, thx a lot, as always simplaza
FINALLY real love for Honolulu airport! Now all we need is good Oahu photogrammetry that doesn’t require 64GB of RAM with a 3090ti to run it. Thank you Simplaza!!!
You mean optimized Photogrammetry?
The Waikiki downtown one works well on my 2070S Ultra settings but it’s got overlap from Oceania World Update POI
Amazing – thank you SimPlaza! You’re our hero!
I look forward to the typical iniBuilds 20fps
I love your name, and it must be true since you use one to play MSFS. Folks like you really should stick to default airports and leave the unwarranted criticism of one of the best scenery AND aircraft developers at the gate.
You do realize that saying a scenery has bad fps doesn’t make it a bad scenery Ray? I mean, iniBuilds makes beautiful scenery, but they are notoriously bad on FPS.
Accept the criticism Ray instead of being a fanboy.
He is not even Ray, he is using other person’s name.
Thank you Mr. Plaza
God Save The Plaza
Comments are closed.