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M’M SIMULATIONS – ENTC Tromso Airport v1.4.1
MSFS 2020/2024

Addon Screenshot
Works with MSFS 2024: Yes – Compatible
Works with MSFS 2020: Yes – Native
Tromsø Airport, Langnes (Norwegian: Tromsø lufthavn, Langnes; IATA: TOS, ICAO: ENTC) is an international airport located at Langnes in the city of Tromsø in Tromsø Municipality, Troms og Finnmark county, Norway. Situated on the western shore of the island of Tromsøya, it features a 2,447-meter (8,028 ft) runway aligned 01/19. Owned and operated by the state-owned Avinor, Langnes handled 1,910,692 … read morepassengers, 43,219 aircraft movements and 2,758 tonnes of cargo in 2014. This makes Tromsø the fifth-busiest airport in the country.

The airport opened on 14 September 1964, replacing Tromsø Airport, Skattøra, a water aerodrome. Tromsø became and still is the main hub for Widerøe’s regional flights to Finnmark. Main haul flights to other primary airports were carried out by Scandinavian Airlines (SAS). Braathens SAFE and its Busy Bee subsidiary operated from Tromsø from 1967 to 2002. Norwegian Air Shuttle has flown from Langnes since 1992 and Lufttransport has its main operating base at Tromsø. The current Terminal B was built in 1977. Terminal A opened in 1997, following a period with a 240-meter (790 ft) runway extension and a new control tower.

Tromsø Airport is situated at Langnes on the western part of the island of Tromsøya in Tromsø, Norway. The airport has two terminals measuring a combined 13,500 square meters (145,000 sq ft). Terminal A, opened in 1997, features the check-in and has three jetbridges. The older Terminal B, from 1977, has the international hall. Jetliner operate out of Terminal A, while regional airlines operate out of both terminals. Combined there are stands for nine aircraft.

The asphalt runway has physical dimensions 2,447 by 45 meters (8,028 by 148 ft) and is aligned 01/19, almost north–south. It has a takeoff run available (TORA) of 2,447 meters (8,028 ft) on runway 01 and 2,391 meters (7,844 ft) on runway 19, and a landing distance available (LDA) of 2,391 meters (7,844 ft) on 01 and 2,003 meters (6,572 ft) on 19. All have category I instrument landing system with precision approach path indicators. The airport is equipped with category 7 fire and rescue service. The airport has a reference elevation of 10 meters (32 ft) above mean sea level

Features:

• Accurately modelled surroundigs
• Updated CGL Data
• Real World based terraforming profile
• PBR Materials
• Ambient animated objects
• Custom Interior Modeling
• New Terminal Extention (Based on real world project renders)
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31 thoughts on “M’M SIMULATIONS – ENTC Tromso Airport v1.4.1
MSFS 2020/2024

  1. Huge file size and GARBAGE peformance for such a small, obscure airport. Probably better of using the freeware. These unhinged devs need a reality check

  2. Anybody having issues with the runway lights? I can see most of the taxiways and apron having the blue/green but the runway is completely dark.

    1. After how many updates STILL no runway lights. SIGH. And I bought this over GB sized FPS greedy airport

    1. “Basic buildings”, really? It has a very detailed terminal interiors, and a large city area near the airport is covered as well. Not to mention tons of clutter and custom mesh. So yeah, it might be a small airport, but it is a top-notch small airport.

      1. This scenery doesn’t include many landmarks. The few landmarks that are included looks little to nothing like the real ones. Especially the bridge is a huge letdown. For the airport terminal itself, it’s not very accurate, it’s poorly textured and lazily modelled. I have been to this airport probably a hundred times IRL and it was a huge disappointment when it came out

        1. It’s an airport addon, not an environmental addon like London Cities landmark mod from Orbx. Some MSFS addon developers may drop the fidelity of the airfield for performance or in this case size of the addon. Welcome To FS2020.

  3. No offense but…..8 GB for an airport in Norway? No matter how good this is, it has “being deleted to make room for other mods” written all over it.

    1. Filesize is indeed big, but what does it matter what country it’s located in? lol
      Norway is among the most popular places to fly in this sim because it looks stunning, there is a reason it’s getting this much payware (and quality freeware) coverage

    2. Is Europe a problem for you mate? If you don´t have the means to (and most of us don´t) just say thank you and move on.

        1. Yeah, a bit older CPU…the dx11 crap just can’t handle any powerful flight sim properly, it’s been like that since forever and we are all going crazy waiting for the day some software engineering gods will appear and and manage to pull off multithreading in some new flight sim.

          Microsoft found our gods, Asobo, though back in 2015. when they started they weren’t even aware of the issue called “running a flight simulator under dx11”, while the dx12 barely came out of beta…so even with the new simulator we had to feel the bitter taste of it for another 2 years…
          Making a properly multithreaded flight simulator is such a complex task but finally. They said DX12 stability and optimization improvements in SU10. Finally!

          Don’t get me wrong, i7 9700K is an older CPU, but it’s by no means a weak CPU. However…for the amount of bursty single threaded load that turns up when you cramp a flight simulator under dx11…hummm…only now we are seeing Intel and AMD announcing novel architectures with AI acceleration that posses enough capability to deal with all such bursty AVX load faster enough that it matters.

          1. DX12 stability and improvements but I bet it still won’t be 100% efficient until like SU12 or something.

            1. Oh man, please no don’t say thaaaat 😥…it’s literally 20 years I’ve been waiting for this…but knowing them and all the techno-bureaucracy they hold on to, yes it might stretch till December.

              The work they’ve done on DX12 till now, the state the sim is in at the moment without the proper DX12 optimized CPU and memory management and Vsync optimizations, without the optimization of DMA between the CPU’s L memory and the GPU’s video memory for the performant caching during runtime (the reason behind even worse framerate mess when we enable the Resizable Bar in MSFS and especially in DX12 mode), without the required optimizations for the new LOD system, with all the frame dropping mess and rhythmical mega-lag every 10 or so seconds…despite all of that – the things ARE THERE!

              I’m literally slowly seeing that main thing we wanted, that proper multithreaded CPU utilization I’ve been waiting for since before Christ!
              Honestly hoping that now in 5 days with the SU9 we’ll at least get usable DX12…
              I mean, for them to at least just remove that mega-lag in regular 10 second intervals that’s present and it would already mean A LOT for all of us, do you agree ?

            2. HAH! Too old? Mine is Core i7 4th gen 4770K and rtx 3060, 32 Gb DDR3 SDRAM. No problem! More than 30 fps everywhere in the world on ULTRA settings with max traffix (AIG) Eat this!

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