
Works with MSFS 2024: Yes – Tested by SceneryAddons – Read Disclaimer
Works with MSFS 2020: Yes – Native
Info
Note: This airport conflicts with Bredok3d KSLC, FeelThere KSLC and Salt Lake Simulations KSLC airport, only use one of the four.
Note: To use VDGS (Visual Docking Guidance System), follow the instructions on vdgs.nool.ee.
Note: This airport conflicts with Bredok3d KSLC, FeelThere KSLC and Salt Lake Simulations KSLC airport, only use one of the four.
Note: To use VDGS (Visual Docking Guidance System), follow the instructions on vdgs.nool.ee.
Salt Lake City International Airport (IATA: SLC, ICAO: KSLC, FAA LID: SLC) is a civil-military airport located about 4 miles (6.4 km) west of Downtown Salt Lake City, Utah, in the United States. The airport is the closest commercial airport for more than 2.5 million people and is within a 30-minute drive of nearly 1.3 million jobs. The airport serves as a hub for Delta Air Lines and is a major gat … read moreeway to the Intermountain West and West Coast. The airport sees 343 scheduled nonstop airline departures per day to 93 cities in North America and Europe. It is by far the busiest airport in Utah.
Salt Lake City International Airport continues to rank high for on-time departures/arrivals and the fewest flight cancellations among major US airports. The airport ranked first for on-time departures and arrivals and first for the percentage of cancellations as of April 2017. The airport is owned by the City of Salt Lake City and is administered by the municipal Department of Airports.
Features:
• Latest Sim Update (SU12) tested product
• Accurate Terminal, Concourses, Hangars, Towers, Freight buildings, General Aviation FBOs, and airport layout
• Custom Animated Jetways
• Sharp PBR Textures (4096×2 and 2048×2) applied to all models
• Visual Docking Guidance System (VDGS) Safedock Type1 programmed to all gate Concourses
• Latest High Resolution (7cm-30cm pixel) orthoimagery replacing MS version (Covers just the airport)
• Accurate hand-placed autogen (vegetation) that conforms with airport layout
• Fully tweaked and optimized since beginning of project for smooth simulation experience
• New taxiways between and around concourses
• Two new overnight parking (RON) areas added to midfield and next to RWY34R
• Added grunge work showing tire markings on runways, taxiways and at aprons
• And much more
Salt Lake City International Airport continues to rank high for on-time departures/arrivals and the fewest flight cancellations among major US airports. The airport ranked first for on-time departures and arrivals and first for the percentage of cancellations as of April 2017. The airport is owned by the City of Salt Lake City and is administered by the municipal Department of Airports.
Features:
• Latest Sim Update (SU12) tested product
• Accurate Terminal, Concourses, Hangars, Towers, Freight buildings, General Aviation FBOs, and airport layout
• Custom Animated Jetways
• Sharp PBR Textures (4096×2 and 2048×2) applied to all models
• Visual Docking Guidance System (VDGS) Safedock Type1 programmed to all gate Concourses
• Latest High Resolution (7cm-30cm pixel) orthoimagery replacing MS version (Covers just the airport)
• Accurate hand-placed autogen (vegetation) that conforms with airport layout
• Fully tweaked and optimized since beginning of project for smooth simulation experience
• New taxiways between and around concourses
• Two new overnight parking (RON) areas added to midfield and next to RWY34R
• Added grunge work showing tire markings on runways, taxiways and at aprons
• And much more
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my airport is invisible for some reason it only has the gates and like parking garage but the floors of the parking garage are invisible. Can anyone help??
34L ILS is not working! It captures the glide path, but does not descend!
If you’re on ILS, it’s glide slope btw. Just saying.
Has anyone found a GSX profile for this aiport?
https://flightsim.to/file/61811/kslc-salt-lake-city-intl-airport-gsx-profile-pacsim
Haven’t had an issue with the FPS. As someone who lives in the Salt Lake area and uses the airport often, this is the most accurate render of the airport I’ve seen thus far.
Yikes, it’s crazy that I get better FPS as LAX than I do with this dev’s SLC. Really great work, but not optimized for this rig, so going to delete it!
Very good and much anticipated scenery. I have to agree with the few commentators here that I didn’t have any FPS issues with it. The only problem is I can’t solve, for whatever reason, is Just Flight’s traffic add-on not loading any planes there.But otherwise it’s a-okay.
I don’t have any issues with this scenery, Amazing textures and overall just a stunning airport. I don’t have any of the FPS issues others are having but everyone have different PC’s.
22 fps without even ai traffic turned on, this dev need to learn how to improve performance cause I get better fps in NY or London airports
Thank you Mr. Plaza
does anyone else get a bunch of light poles on the taxiways near the a gates?
check if you use the Andres3D airport light improvement from flightsim.to
yep thats why thanks
Beautiful
The scenery is excellent, everything is beautiful. But due to the large number of different airfield equipment (more than usual), the scenery is demanding on the cpu.
There is also a problem with double runways again, as always, the scenery priority structure and the navigraph folder are to blame.
I did the following, since such overlays are quite common, I completely deleted the following folder: \Community\navigraph-navdata-base\scenery\fs-base\scenery
Dear Pacsim, please don’t turn into IniFPS. Doing your tests on a 2070ti (his words) before releasing it is NOT a good compromise.
Hopefully an update with more drastic optimizations is coming, because it’s a stunning airport!
Not sure what you’re talking about. Running this on a 1080 and it runs great!
Test with your frame rate lowered to 50% in the sim.
Yea same thing!! only getting 35-40 fps with This Airport. I have better frames at LAX from inibuilds than this airport
30 is all you need. This is not Call of Duty
my god lmao
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