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Drzewiecki Design – EPGD Gdansk Lech Walesa Airport v1.2.0

Addon Screenshot
MSFS 2024 Compatible: Unknown
Info

Note: This airport conflicts with FlyDesign EPGD airport, only use one of the two.

Note: This upload contains a missing no static modellib file adding back gates occupied by static aircraft.

Optional Configuration: To remove various objects on the airport, go to “drzewieckidesign-airport-epgd-gdansk-lech-walesa\scenery\EPGD Gdansk Airport” and rename the following files:

• Remove Parked Cars: EPGD_Cars.BGL -> EPGD_Cars.BGL.disabled
• Remove 3D People: EPGD_People.BGL -> EPGD_People.BGL.disabled
• Remove Static VDGS stands (recommended if you use GSX): EPGD_VDGS.BGL -> EPGD_VDGS.BGL.disabled

Optional Configuration: To remove static aircraft, go to “drzewieckidesign-airport-epgd-gdansk-lech-walesa\scenery” and rename the following files:

• EPGD_PLC.bgl -> EPGD_PLC.bgl.static
• EPGD_PLC.bgl.nostatic -> EPGD_PLC.bgl
EPGD Gdańsk MSFS is a highly detailed scenery of Gdańsk Lech Wałęsa Airport in Poland. This product is compatible with Microsoft Flight Simulator.

Gdańsk Lech Wałęsa Airport (IATA: GDN, ICAO: EPGD) is an international airport located 12 km (7.5 mi) northwest of Gdańsk, Poland. Since 2004 the airport has been named after the former Polish president. With around 5 million passengers served annually … read more, it is the 3rd largest airport in Poland, after EPWA and EPKK, in terms of passenger traffic.

The first civilian airport in Gdansk was set up after World War I following the adaptation of the military airfield built in 1910 in the Wrzeszcz district of Gdańsk, formerly known as Langfuhr. That airport was administered by the Senate of the Free City of Gdansk. Since that date, the airport adapted its role and status and its dynamic expansion resulted in the acquisition of new areas and infrastructure changes. In the 1920s Gdansk Airport was transformed into an international airport, also servicing transit flights. It was used by airplanes flying in a variety of companies, including the German-Russian Airlines DERULUFT, with flights between Berlin, Leningrad, and Moscow. The very favorable aviation conditions provided for by the airport in Gdansk enabled the launch of regular flights between Gdansk and Warsaw, Szczecin, Elblag, Malbork, Königsberg (now Kaliningrad), Olsztyn, and Berlin. The first regular Polish air service was launched on September 5th, 1922. It was provided by the Aerolloyd company. It employed Junkers F-13 type planes with twice daily flights on the Gdansk-Warsaw-Lwow route.

The first Polish airport built completely from scratch was launched on May 2nd, 1974 in Gdansk-Rębiechowo. Located on the Wysoczyzna Kaszubska upland, 10 kilometers west of Gdansk and 23 kilometers south of Gdynia, and occupying 240 ha, it created significant market potential for the servicing of air transport. Alongside the political and industrial changes, the airport changed, too. From 1993, the Gdansk Airport company was transformed into a profit-oriented commercial company with an organizational structure fully complying with those that govern business activity in European Union countries.

Features:

• A high-quality model of EPGD Gdansk, featuring the up-to-date version with extensive details throughout the whole airport
• FPS-friendly design, with epic night textures, dynamic lighting and PBR materials, high definition mesh, custom sounds
• Performance-friendly interior modeling at all terminal buildings, hangars and the control tower, static aircraft, custom animations such as trains and vehicles, animated jetways
• Fully compatible with GSX Pro using Cartayna Files
Torrenting Guide
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28 thoughts on “Drzewiecki Design – EPGD Gdansk Lech Walesa Airport v1.2.0”

  1. OK, I am speechless . I had a look at the airport , I did not land yet , but all I have to say this is a MIRACLE. Amazing job done. Congratulations. Everything runs smoothly and frame rate is excellent, I think one of the best airports I have ever downloaded. Thank you !

  2. I just landed at Gdansk . It was smooth . Only faced a small stutter on final otherwise airport is super fps friendly . Don’t forget to disable few bgl file for best performance

  3. Took a tour around the airport and I’ve got to say it’s just perfect.
    FPS goodRunway markings correctRunway rubber marks very realisticVery scenic during night timeWinter is perfectRWY slope correctSurrounding of the airport is goodTexturing of the apron and terminal is just perfect
    10/10 I’d say and definitely worth a purchase!

    1. Typical Drzewicki Design quality.

      Of course you meant to say “worth a download!”

      That is the standard here. We don’t pretend that we buy anything.

    2. Totally agree with u, afcad is perfect, apron, taxiway and runway markings are AIRL, taxi signs perfect too. 100% compatible with any ai traffic. Will support this developer by buying something from his web site.

  4. I convert textures of all paid airports to 50%. They take up 2x less space, also in the memory of my RTX 3080 card, which has only 10GB RAM. I don’t see any difference in quality and everything works smoothly.

    1. If you scale them to 50% they take up 25% of the space. But what you do is basically what a LOD does. I’m not sure how texture quality is linked to the LODs but if you for example put the texture quality at medium you also use half size pictures without having to convert them all.

      10GB of VRAM is pretty decent and I would say even without resizing all textures it should be enough, even for complicated airports/cities. I doesn’t matter if all VRAM is used, that’s better than having it unused and it needs to transfer textures more often.

      1. What I wanted most was to reduce the size of the disk. Also, such reduced textures are loaded faster. Second, by reducing the resolution of the textures in the MSFS configuration, it reduces the resolution of all textures.
        The clouds, the plane and most importantly the cockpit are too important to me. And there’s a lot of important detail in the cockpit, and we use zoom a lot too. In addition to paid airports and complex scenery sensitive to fps, the game has textures of original size.

    2. To resized textures I use free Paint.net and automate it with Macro Recorder.
      Paint.net: Ctr-R->Shift-Tab->Tab and give 50%, then Ctr-S.
      Saving preferences: BC3 (Linear, DXT5), Compression: Fast, Error Metric: Perceptual, Mip Maps: Bicubic.
      Conversion effects – DXT files: 21.33MB and 10.66MB->5.33MB, 5.33MB and 2.66->1.33MB, 1.33MB->several hundred kb,
      A more complicated matter is creating a macro for Macro Recorder, because you have to somehow take into account the compression time for different file sizes. I can send such a macro file to email.

      I also convert textures to Fsltl (down to 1024) and to GSX Pro. Here I am using Texture Optimizer (google: textureoptimizer.exe).
      Easy, convenient, but despite the assurances, it converts ALL textures from the catalog to e.g. 2048kb, even those that are … only a few hundred KB(!). You need to be careful.

      I have a 34″ monitor, 3440×1440 resolution and 1TB SSD for MSFS

    3. I also use Microsoft NTFS compression for the Community folder 🙂 Extra about 50% less, haha. I turn off compression only for small files.

  5. Hi all! i am using gsx so removed vdgs static stands. Now the docking system is not displayed in any way.

  6. Nice scenery, but there are some severe performance issues, which need to be resolved. Disabling cars and 3d people is a must, despite having quite powerful PC.

    1. not an issue here for me, solid performance over 60fps at the gate at ultra.
      I only disabled static airplanes.

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