MSFS 2024 Compatible: Unknown
UHHH International Airport Khabarovsk (New) named after G. I. Nevelsky (IATA: KHV, ICAO: UHHH) – the airport of the city of Khabarovsk, the capital of the Khabarovsk Territory, is the airport of federal significance, airport of class “A”.
Torrenting Guide
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Сцена клавссная а что внизу пишут гражданне которые нифега с делали
И что там классного? Текстуры забора в огромном разрешении?
Покажи всей аэропор в котором все четко и классно его не видно, команда идет к хорошей перспекитиве. А ты только и можешь что писать годости всякие, недовольства. Вот как они классно делают сургут https://vk.com/club173979853?w=wall-173979853_1835
Старик, а че GSX вообще не видит паркинга? Ток военный перон
Да все их сцены фуфло. На UHSS без слёз не взглянешь.
There is already one, largest CONCRETE30.PNG.DDS texture with a size of 84MB(!). And this in the BC7 format, the least optimal, says a lot.
Textural garbage, clogging our disks. This can happen in free add-ons, but it shouldn’t happen in a paid one.
But never mind, thx Simplaza, I will convert the textures properly and it will be fine and fast.
I agree, but are you really that short on disk space. There’s some planes on here with Documentation PDF files that are larger than that
I have 4500 add-ons/directories in the Community.
And why should I have a disk that is even more cluttered than I make it? 😉 Apart from these absurd sizes for In this add-on, identical textures are repeated a dozen times, does anyone do this with documentation? Moreover, the documentation can be deleted.
What about optimizing performance, the texture of the air conditioner is the size of a football stadium. There is one stadium in the virtual city, thousands of air conditioners under the windows. Well, this is not a wise and professional action. Textures of the interior of vehicles, road machines, dashboards, or cabins of static airplanes larger than the developer intended for the most important textures. And if the large textures were of good quality, but these are often resizes. And users don’t see anything, they don’t want to see anything.
Not everyone can afford to buy add-ons, which is visible in the popularity of Simplaza, and they still have to upgrade their computers.
Well, professional developers can understand this, but niche developers want a lot of money for a piece of junk that is worthless.
I already wrote to the author that it is necessary to work on the quality of the textures, but it seems that they will continue to make crap. Because they think that their sceneries already look accurate. Although they have some good sceneries… and they have the potential to make them better.
And what format are you going to convert textures to?
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